Final submission can be found here
Recent community posts
Added new shooting behavior for each character based off their heads. Lots of balance updates today. Player stats are weaker and the boss is much harder and shoots much faster. Also, added descriptions for character creation. New item upvote acts as a health pack.
Implemented the first pass at the player's health, shield, and portrait. Added new shooting behaviors for the player, and the enemies.
Screenshot of the day: https://twitter.com/undead_studio/status/685698379612053504
How do I add images to these posts?
I started on my game on the first of January after hearing about the jam. I had just finished another app, it was my first time using JavaFx which is fantastic in my opinion. The first 8 days will be summarized to the best of my memory.
Most of my work is done from an office computer that is why the majority of the tools I use you will see are free and browser based with Eclipse being the exception.
I heard about the game jam. I setup a new LibGdx project and a generic space shoot 'em up.
My coworker jokingly made a tease about how I always browse imgur.com stating that my game should be about dank memes. I take to the idea and immediately thought of Nyan cat for some ungodly reason. Setup parallax background and assets for placeholder entites.
Over the course of 3 days much of the modeling and logic of the game was implemented including managers for AI behavior, sound, enemy wave management. Also, I created a unique character creation screen for the player to build their very own dank meme.
Implemented collision detection and finished about 50% of the games level content (should take about 5 min to beat when completed) including the first boss. Much of the user interface in-game is still missing.
Late entry here.. My name is Alex, programming hobbyist and solo competitor in this game jam. My project so far has made extensive use of these tools:
- Libgdx - What else would you rather use?
- Piskel - A decent pixlel art editor http://www.piskelapp.com/
- Pixlr - Phothoshop like online image editor for the things piskel can't do. https://pixlr.com/
- OpenGameArt - Goes without saying that this is a must for placeholder assets and inspiration. http://opengameart.org/
- BFXR - Sound effect generator. http://www.bfxr.net/