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Angry Kid

A member registered Feb 18, 2016 · View creator page →

Creator of

Recent community posts

Glad you liked the game. And thanks for the invitation. Unfortunately, I can't participate with Undervault because it was originally released before 2019, but I already submitted my other game - The Farlanders.

Thank you for such a detailed review! I'm really happy that you liked the game.

Just click on 'New game'. If you have problems playing it in browser you can download a standalone version in the download section of the page.

It was done by Hiq Fox. You can find credits screen if you click on the cube in the top left in the main menu.

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Thank you for your support! I suggest you to force update the page with Ctrl+F5, trying a different browser, or visit support page

Glad you liked the game. And thank you for suggestions! I gave a small interview recently where I briefly mentioned my ideas for the next update. You can find it here -

Hi, I made build for Linux, but I can't guarantee that it would be stable.

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Glad you enjoyed the game. I'll take a look at the contest you mentioned. Thank you!

It means a lot to us, thank you!

Thanks! It's great to hear from you ;)

Wow, looks impressive!  For some reason your screenshot reminded me of:

Thanks for sharing!

Thank you! Our further work on the game depends on the feedback we will get. I have a vision on how to improve the game, but first I want to be sure if it's worth the time it will take.

Seems like you mastered game mechanics. I never built such a big colony myself. Well done!

Thank you! 

Thanks! Our artist put a lot of effort into graphics, especially in the 'story images'. Glad you liked the style.

Thank you! As for the undo button/extra confirmation, maybe we will add it some day.

Glad you liked it. And also thanks for pointing out some bugs :)

Hey njt. Thank you for your kind words. Looking forward for our future collaboration.

You may contact me through website, or email:

Thank you

Hello. Thank you for your support! Your request is fair, my bad that I didn't think about it before. I'll include frame rate limit option in the next week update.