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*AAmici

19
Posts
1
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20
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A member registered Jul 08, 2016 · View creator page →

Creator of

Recent community posts

#blessed

Thanks, I'm still trying to get better at pixel art and am always impressed with how well some people can add depth to their scenes.

Agree with the comments on the game page—gameplay feels impossibly random. Could also build out the intro sequence a bit more to give more context to the story.

4/5 need more shrek
top-notch Doritos physics

Really nice, short and sweet game! Even studying can become a fun game mechanic with the right style!

I really liked it, especially the geometric greyscale art style, quite unique! 

It's a Beautiful Day community · Created a new topic Props!

I loved this game, it was really nice to have a bit of a reminder that we don't always need to be productive all the time; every now and then, you need to take time to make sure you have a nice place to relax. And then you can find the door.

I think it's a very unique style - usually you only see drawings like this in icon work and product illustrations, so I'd love to see more of it in visual novels. And thanks for letting me know about Hourou Musako, seems like an interesting story I should check out!

I really loved this story and of course the art style too! Can I ask where you took inspiration for it - have you done other illustrations like this before?

Sweet pixel art, good job!

Cool! It's nice to see some dating sims outside of the 'everyone's in high school' trope!

Positive & great continuation of the first, now with drama! I could really feel for George

Interesting concept of magic and nice character development between them!

Nice little game slice! Just curious, how old are the characters supposed to be?

That was really funny-even though I had no idea how many grams a burger should be! Game broke after I burnt the patties, though :/

That was some beautiful writing and a nice, self-contained short story. Props!

Thanks for playing, glad you enjoyed it!

Very nice! I so often overthink my ideas, so it's nice to see a simple concept and an endearing art style going a long way here!

Awesome game, gave me goosebumps by the end. Getting a SOMA/Dead Space/Ex Machina vibe.

Intro
Hi, I'm Anthony, recently graduated with a degree in New Media Design and am currently living in Hong Kong. I mostly do user interface work, but I occasionally like to have fun doing vector illustrations or 3D modelling/animation.

Jams
No - my first game jam was back at uni with some friends, we made a risk-esque board game, Kintsukuroi, in 24 hours, then developed it further and took it to a few cons. Later, with some other friends, I did a NASA SpaceApps game jam where I provided concept, assets, and design for marssat.us.

This time, I want to help my wife make a eroge visual novel out of the backstory we developed for Kintsukuroi.

Favs
I've always loved story-based sci-fi games like Mass Effect and Halo, but then my wife got me into visual novels - some of my favorites are Dramatical Murder, the sadly-canceled Dysfunctional Systems, and Christine Love's Analogue: A Hate Story & Hate+. A recent favorite has been Life is Strange (not a VN?). I'll also play some weird puzzle games now and then like SpaceChem.

Experience
I'm decent with basic web coding and understand concepts of programming. I'm planning on using Ren'py, so I'm have to pick up some Python for this. The only actual game programming I've done was some crappy Flash (R.I.P.) games back in freshman year.

Passion
Languages! I'm fluent in English & German, conversational in Italian & French, can get by with a little Mandarin and am currently learning Cantonese. I'm American, but I've lived and worked in Switzerland for a bit and my wife's a Hongkonger, so there's a little backstory for that. (FYI, she's planning on writing the visual novel in Chinese, I'll see what we can do for a translation)