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Retora

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A member registered Jun 09, 2023 · View creator page →

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Once you’ve mastered the basics of web technology, you can use a free hosting service. I recommend InfinityFree (the one I use); as its name suggests, it’s free forever. You can launch websites by installing PHP scripts on an FTP server. You can also use the website builder if you don’t have any HTML/CSS/JS/PHP knowledge (or if you just don’t want to complicate your life). You’ll see how convenient it is.

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I like StepMania, I also like Phaser. So I decided to create a StepMania clone with Phaser.

The game can parse and play StepMania .sm charts. It handles freezes, mines, and more.

But now there’s a small problem. I need an interface like StepMania’s. For that, I’m planning to use CSS and the JavaScript DOM to create and manipulate HTML elements. That should be enough to recreate the interface.

But I’m not very good with CSS and I can’t get good styles that can recreate something like this.

That’s why I came to the forums to ask for help.

Does anyone know how to recreate the StepMania interface in HTML/CSS?

I have two days left of the jam and I don’t know how to program procedural elements. The rules made it clear that the game MUST have procedural generation elements in some form. But what if it doesn’t? Is it still a valid submission?

okay, thanks for your answer

I will expand on it when I have time. thank u for playing

I was planning on making a modern rogue with Phaser but looking at the jam’s page I found this:

Resources:
libtcod (C++), rot.js (JS), jsrl (JS/TS) and T-Engine (Lua) are all dedicated roguelike libraries/engines which can be very useful for completing a game within the week.

Those are for console-based classic games.

So my question is: Are graphics allowed? Should I use png sprites for a fancy roguelike?

Pixel Art by oberzs. And sure I can finish it.

It is just a demo. I’ll finish it later

Yeah me too

I tried this. I love how it looks. I didn’t have any problem playing.

Good job 👍

Simple game, I like the art, especially the laser animations.

Credits to oberzs

I worked in this game 8 hours and I couldn’t finish it.

I like the red warnings when about to lose.

Yeah me too

Also, the game loaded really fast on my phone, what engine did you use?

I use Phaser 2. It’s a JavaScript file with 800 KB of code. I don’t have a PC so it was the only way to make this

I like the idea of the game and it has a lot of potential, well done

Thanks man!

https://amdevteam.itch.io/fail-safe

The music is fine but it gets repetitive after a while. You could use the real notes (do, re, mi, …) You could also divide the rhythm into fourths (1/4) or eighths (1/8) I couldn’t fully enjoy the gameplay since I don’t have a PC and there are no touch controls.

Maybe a security system? A terminal and hackers?

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Hi! I got this ready since yesterday. Fail-safe Play here

EDIT: Couldn’t try your game. I’m on Android

I made a game with 8 hours for this jam.

I feel is not good enough.

Please give it a try.

Link here

this is crazy

  • Got a new ratting ⭐⭐⭐⭐⭐

This is good

  • Followers +1

Followers +1

Makes sens

why no touch controls?

This is amazing!

gracias ^^

amazing 🤩

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PlayStore link down :(

EDIT: Forgot to read the comments. I found the right link

this is good 👍 😊

Can you make an Android app?

just put the online version into a WebView

please 🥺

Man this is amazing!

Amazing man!

  • Followers +1

English doesn't matter. I saw japanese developers. I think we should learn marketing before promoting something 

So many projects. Why 0 following?

google play link down :(

I noticed yesterday. I'll keep using mitch.

Itch io has apps for Windows, Mac, and Linux. Why isn't there an Android app? I don't have a PC, so I create my games on my phone. It would be amazing to be able to access the platform from a native app created for that purpose and not a mobile browser. Does anyone here think the same?

yess. I use that app to load the games I made in my cheap phone.

```

Samsung Galaxy A03s (SM-A037F/DS) | Mediatek Helio P35 | 8 Cores | aarch64 kernel | arm64-v8a | Clock Speed from 400 to 2.30GHz | Android 13 | API Level 33 | OpenGL ES 3.2 | Not Rooted | GPU: PowerVR Rogue GE8320 | Chips: samsung, a03s, mt6765 | 3777 MB RAM | 51.31 GB Internal storage

```

Hi! I love this asset pack.

I'm working on a little farming game using the pack

Thanks for making it free. ❤️ 

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I already know how to create HTML5 video games with pure code. I have used phaser for quite some time but it always made me cumbersome to create big games.

I'm looking for something like Unity but for Linux arm. I need it to be HTML5 because:

1. HTML5 uses GPU for the graphics. In my environment GPU is the key for performance 

2. HTML5 games can be played directly in the browser. People don't want to download .zip files nowadays