Recent community posts
Good day! Hope you're doing great!
The future plans of Binary Sparks looks like this:
*Fullversion will now be in development (Will take some time, will tease sall things now and then but not many more demos will come)
*More people will be hired, such as programmers and level designers
*Progress might be slow this autumn since Im having some small things left at the university
*VR-compatibility will be added, and you can choose weither to play in VR or not
*Some kind of multiplayer mode, where CO-OP is needed to complete puzzles
*Level Editor will be added, and people will be able to upload/download levels via a server
*More trippy science-multidimensional stuff. The theories of the 10t dimensions and the Calabi-Yau manifold will be used (real science/philisophy stuff).
Read more about the theories of the 10 dimensions here:
See you in the multiverse!
TOMORROW the new demo of Binary Sparks will be released!
Are you prepared?
*6 Levels (3 new) *3 new mechanics (magnet, paintbucket and enemy) *New trees, plants and details! *More cutscenes! *More puzzles *More music!
STAY TUNED! Download here: https://gamejolt.com/games/binary_sparks/169624
7 DAYS LEFT until the release of Binary Sparks - DEMO 2.0!
It will feature:
-3 new levels (6 in total) -3 new puzzle objects: paint bucket, magnet and enemy -Indicator on objects that can be picked up -New details (plants and trees) on the levels -New water material -New sun with sun "god"/light shaft rays -New player material -2 new skyspheres -4 new soundtracks -New sky/surrounding details -New puzzles -More help dialouge/text -2 new mechanics added: Sprint and shoot laser -2 new bots -New intro cinematic -One new dialouge voice -Skip cutscenes enabled
BUG FIXES: -Objects that are carried are’nt dropped after teleportation -Respawn/Checkpoint rotation fixed -Rendering/performance optimizations and fixes -Vertex count reduction for performance and rendering -Cinematic/Full HD quality added -Physics collision/handle problems (such as carry objects)
Hello people! I can say it enough, Im still sorry for the massive delay of the new Binary Sparks - Demo 2.0.
Im working alot on the game now and will try to wrap the last things up together with my technical artist that I hired. It might take some more month though, cause I also need to bug test the demo.
As an apology, I will give away some small nice secrets and details during these last weeks.
Below you can see some nice new 3D model details that I added to the world of Binary Sparks!
Thanks again for the patience!
Hi! First of all, Im sorry to say that I have to delay the new Binary Sparks Demo 2.0 some more weeks! But now I have a tech artist to fix performance issues and optimize it as well as rendering cost.
We will try to get the new demo out sometime in the end of June though.
Thanks for your patience and again sorry for the massive delay!
Hello! This week Ill try to to hire a tech artist to get Binary Sparks DEMO 2.0 optimized in performance and rendering as much as possible!
I still dont wanna set a release date just yet, since the uncertainty of the time this will take and Im still not yet fully recovered!
Great news! I sat the entire weekend and managed to finish almost all of the bigger parts of the new Demo 2.0.
The only parts left now is debugging, playtesting and performance/rendering optimizations. I will try to hire a tech artist for this, to get the best results quickly.
I want to set a new deadline, but it might be hard (since I still have much in school), but I should manage to get finished in about one month
Prepare for three new levels, many new mechanics and new music!
Here is a screenshot of the intro cutscene!
Good day! I have some more exciting news about the upcoming demo 2.0 of Binary Sparks!
The demo will now feature not only 5, but 6 levels in total (three new levels).
Here is a screenshot of level 5.
Today I will finish the last details on the last level and begin to plan for performance optimizations and debugging next week!
Hi! I have now set an official release date for my next big DEMO release!
Demo 2.0 will come 8 April 2017 and it will feature:
-2 new levels (5 in total)
-2 new cutscenes
-3 new soundtracks
-2 new mechanics / objects
-New trailer and screenshots
-More performance/memory management fixes
-More detail fixes (indicator for objects that can be picked up, sound helps etc).
-Soundtrack release on Spotify, YouTube and Itunes
More updates coming tomorrow!
Demo 1.2.2 is out now:
Download it on my page or under this link:
-Jumping over fires using objects no longer possible-Unclear puzzle elements and/or objectives clarified(on for example level 2)-Dialogue/story is in more deep development-Added smaller "easter eggs" or bonus stuff-UI click sound added-Dimension Switch Mesh changed (to a more power-up looking thing)- New roof on the top of "buildings"
Changes I'll be working on the coming time:
-More performance/rendering cost/memory management fixes (Ill try to hire a technical artist for this)-Laser and component offsets when player is small (doesnt look and work quite right)-Design some more levels-Add a cutscene in between level 1 & 2
Thanks for still following the development of this game.
By: Robin Andblom & Ross Terry 2016
ITCH.IO GAME LINK: https://ambercrowngames.itch.io/binary-sparks-demo
Welcome to the 9th dimension!
You control B.O.B (Binary Organized Bot) in a stranger futuristic solar system.
Use electricity, weather effects and dimension shifts to solve puzzles.
On each level there are contacts that must be connected to different corresponding plugins. Once each contact has been plugged in, sparks will appear, taking B.O.B to the next level.
CURRENT VERSION: DEMO 1.1
Amber Crown Games Homepage: