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Amaraanes

10
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A member registered Jul 26, 2019 · View creator page →

Creator of

Recent community posts

i used Application.Quit(); but i dont know why it didnt work

yes

instead of rotating the player with the arrow keys you can use this simple piece of code


public float offset;

public void Update () {

Vector3 distance = Camera.main.ScreenToWorldPoint (Input.mousePosition) - transform.position;
float rotZ = Mathf.Atan2 (distance.y, distance.x) * Mathf.Rad2Deg;
    transform.rotation = Quaternion.Euler (0f, 0f, rotZ + offset);//edit the offset in the inspector if you found problems


}

and instade of using unity normal text use text mesh pro and add canvase scaler to scale ui with screen size

just click on my nickname

good game i got 12 score and i am 12 years old too can you plese try my game

the time don't let you make a big full game and please try the game tha submited if you wanted to

i liked the game the gameplay is hardd but i actuly finiched it coz the are no variety of enemies and levels

good game i liked the game play as your first game but worck more on the grapics