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A member registered Jul 26, 2019 · View creator page →

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i used Application.Quit(); but i dont know why it didnt work


instead of rotating the player with the arrow keys you can use this simple piece of code

public float offset;

public void Update () {

Vector3 distance = Camera.main.ScreenToWorldPoint (Input.mousePosition) - transform.position;
float rotZ = Mathf.Atan2 (distance.y, distance.x) * Mathf.Rad2Deg;
    transform.rotation = Quaternion.Euler (0f, 0f, rotZ + offset);//edit the offset in the inspector if you found problems


and instade of using unity normal text use text mesh pro and add canvase scaler to scale ui with screen size

just click on my nickname

good game i got 12 score and i am 12 years old too can you plese try my game

the time don't let you make a big full game and please try the game tha submited if you wanted to

i liked the game the gameplay is hardd but i actuly finiched it coz the are no variety of enemies and levels

good game i liked the game play as your first game but worck more on the grapics