Recent community posts
Really nice soundtrack you got there! Makes me want to move to the beat. Gameplay was also really enjoying - it has extremely nice replay-ability! (Though I have yet to try other difficulties)
you don't necessarily need to make a completely new game. You can change the resolution manually, and update the assets so they fit, like making a port of your own game. But be careful! 64*64 can limit quite a lot of things, and you need to think about what elements you need to change such that they fit
It was originally designed to compensate the lack of flies, so if there are less flies on screen, your hunger drops slightly slower and if more, your hunger drops faster. Now that more flies are present on screen, I guess it makes more sense to use a constant instead
I made a few changes such that when there's more lazer present, your hunger(now called health) drops slower. I also made food a bit more rewarding and more frequent.
As a direct adjustment to these changes, lazers are more punishing now because I don't want the players to tank the lazer hit by eating a few pieces of food - this should become more obvious after you reach the later games, but shouldn't affect you as much in the early games.
Please help me test with the testing build - it should be in the download section as well.
Could really use a few checkpoints and tweak the movement a bit. I find myself stuck to walls really often and sometimes couldn't aim a jump well.
The story is pretty good though. Nice work!