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Albacore Studios

A member registered Sep 21, 2016 · View creator page →

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Recent community posts

Thank you, I'm very happy to hear that you enjoyed the demo! Currently there isn't any significant progress being made on this game, but I still hope to release it in the future (haven't decided on cost)! Thank you so much for your supportive comment :)

Thank you so much, and glad to know you're liking Hisashi :)

Thank you so much! :D

Thank you for leaving a comment! I'm really happy to hear that you enjoyed it, and that you liked the characters :D

Hello, and thanks for your interest in a(t)rium! I'm happy to hear that you enjoyed the demo :)

Unfortunately, there is currently no release date for the full game. A lot of things have come up, and I have not had time to work on the game at all. This game will be finished eventually, however, so please stay tuned!

Thanks for your patience.

Thank you so much! I'm glad to hear there's a Kennith fan out there (kind of surprising, given how much of a jerk he was). :D

There is no walkthrough for the current demo, but eventually we'll create walkthroughs as the game becomes longer and more complicated :)

Thank you so much for your comment! It's really helpful to hear players' thoughts about the characters and story, so we appreciate that you took the time to write up your thoughts :D

Thank you! Glad to hear you're enjoying the style :D

Hey! Thanks for doing a Let's Play of this; it was fun to see your reactions and commentary.

Hope you're enjoying the delivery guy :D

Haha, thank you! Glad you enjoyed the phone feature :D

Hello! It's really nice to hear that someone liked Kennith (a lot of the feedback I got mentioned that Kennith was too much of a jerk, and Hisashi has been the most popular by far). I'm also glad that you enjoyed the art!

Thanks for giving the demo a try, and sorry that it was so short. I hope you'll enjoy the updated demo when it's released :D

@hunny: The full game release is estimated to be late this year or early next year. An updated demo should be coming out late summer (probably August). Hope that helps!

Thank you so much! Glad you enjoyed the demo, though it's a really small demo :'D

Thank you for giving this demo a try, and for leaving a comment! I'm really happy to hear from a fellow designer, and I'm glad you enjoyed the interface features and the art overall.

As far as whether there's more to the concept, there will hopefully be an updated sometime this summer (probably late summer), so I hope you'll give that a try then. Hopefully Kennith will be less abrasive then, too (probably not, he's just a jerk)! :D

Oh gosh, I'm sorry about that! I have no idea what that is or how it got there, but will definitely look into it. Thanks for letting me know!

Just wanted to say that I've watched the video, and I really enjoyed your commentary! Hearing your reactions as you continued through the game was really quite valuable to me as a game dev. Thank you so much for taking the time to do this!

Hello, Glitterbark, and thanks for giving this demo a try! I can't (shouldn't) say much about your guess (theory? hypothesis?) right now, but I'm very impressed by your detail to attention. I do tend to make puns out of character names, and I didn't expect anyone to catch the plant reference in Hisashi's. Bravo on that! I wonder if I was being TOO sketchy ahahahaahha

This game is planned to be PWYW (which I pretty much consider "free, but players can leave a tip if they want to"), haha. I'm not quite ready to go full-commercial yet, though I'm really honored you think that this could be!

I hope the next demo makes this story less sketchy :'D

Haha, it's awesome to hear that you enjoyed the expressions! Thanks so much for giving this a try. :D

Thank you so much for your comment, and we're* glad to hear you enjoyed this short demo! The video is very much appreciated, actually, since it gives us* feedback on how players tend to interact with the game features; will definitely check it out soon :D

*I keep saying 'we' and 'us', but the studio is literally just me. Whoops.