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AJ

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A member registered Apr 16, 2019 · View creator page →

Creator of

Recent community posts

Hi, thanks for playing! In Projects Settings > Player > Splash Image > Background you'll find many options for customising this. 

Thank you very much for playing! I'm currently working on a game with real and challenging puzzles and with an interesting story which makes a good use of the dreamy and cinematic concept.

Thank you for the feedback! To continue after that, just enter one of the doors. The interesting part starts then.

Thank you for playing! I'm happy you liked it!

Thank you so much for playing!

Thank you a lot for playing!

Thank you so much for playing! I'm really happy you liked it!

Hi, thanks for playing! When reaching the door, you have to click the pieces in the correct order to open it (make sure you're close enough to the door). I would appreciate if you tried again, since the story unveils just after going through it. It's the most important part. Anyways, thank you for the feedback!

Thank you for playing! I'm glad you could continue playing it untill the end. Btw, I played and rated your game some days ago. The visuals and story were awesome!

Thank you for playing! I'm happy you liked it!

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing! I'm so happy you liked it!

Thank you for playing! I'm glad to see that you liked it.

Hi! Thanks for playing! I played and rated Beyond Eden yesterday, it was great!

Here is "Backwards" https://itch.io/jam/cgj/rate/475872

The character represent the player. Who suffer from amnesia is the friend (or the game). The pieces are a way for the player to communicate with the game.

Thank you for playing! In that part, you have to collect three puzzle pieces. When you have all of them, go in front of the door and press them in the correct order (be sure to be close enough to the door). The story unveils after you go through that door so I would appreciate if you tried again to see the most important part of the game. Thanks!

Thank you for playing!

Thank you for playing!

Thank you for playing and for the critique! Making a longer game keeping the same narrative was very difficult, so I decided to go with a compact story. About the part where you need to start going backwards, I decided not to give any explicit clue to fit the theme, I thought that showing the doors, having a dead end and the audiovisual sign when you press the LeftArrow/A was enough for the player to know what to do. About the puzzle pieces, I don't understand the question, sorry...

Thank you so much for playing! Maybe creating a longer version/second part would be interesting. Thanks!

Thank you for the feedback! I'm happy you liked it. And thanks for the suggestion! By the way, I played and rated your game yesterday, definitely innovative visuals.

Hi! Be sure to be near the door when clicking on the pieces. You'll see they change colour when you're close enough. Also, the pieces change colour again and make sounds when you click on them. Restarting is not needed, if you enter any wrong answer, the game makes a "wrong" sound and it resets automatically.

Thank you for playing! I'm glad you liked the art!

Thank you for playing! I'm happy you enjoyed it. Thanks for the great feedback!

Thank you for the feedback! I'll change the door after the jam ends. In the door section, the player needs to be near the door for the pieces to be interactable. When you enter the trigger, the pieces change their color and when you press them, they make a sound (and their color changes again). Also, it's not needed to go away and reenter the trigger if you input any wrong answer, the pieces will reset automatically. About the relation with the theme, I'm afraid the big part of it is after that door.

I would appreciate if you tried again getting as close as you can to the door, so that you can see the whole story. I think your opinion will change.

Thanks for playing!

Thank you for playing!

Thank you for playing! I'll definitely check the door again. I haven't found any bug yet, it works fine for me. I suppose the problem is that the mechanic is a bit confusing because the player needs to be near the door for the pieces to be interactable. Anyways, I appreciate you took time for restarting and going through all again. I'm happy you could see the whole story. Thanks!

I felt really happy reading your comment! I'm so happy you liked "Backwards" and enjoyed it as much as I did while creating it. Thank you so much!

Thanks for playing! Slow speed was intended so that players can read the texts properly. I've already played and rated Lying Ads, good job!

Hi! This is my game, "Backwards" https://itch.io/jam/cgj/rate/475872

Hi! My game is "Backwards". https://itch.io/jam/cgj/rate/475872

And here is the trailer video: 

Hi! This is my game "Backwards" https://itch.io/jam/cgj/rate/475872

And here is the video trailer: 

I'm so happy you enjoyed it! Thank you very much for playing!

Thank you for playing!

Thank you very much!

Great puzzle concept and good art! Congrats!