Hi, thanks for playing! In Projects Settings > Player > Splash Image > Background you'll find many options for customising this.
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Thank you very much for playing! I'm currently working on a game with real and challenging puzzles and with an interesting story which makes a good use of the dreamy and cinematic concept.
Hi, thanks for playing! When reaching the door, you have to click the pieces in the correct order to open it (make sure you're close enough to the door). I would appreciate if you tried again, since the story unveils just after going through it. It's the most important part. Anyways, thank you for the feedback!
Thank you for playing! In that part, you have to collect three puzzle pieces. When you have all of them, go in front of the door and press them in the correct order (be sure to be close enough to the door). The story unveils after you go through that door so I would appreciate if you tried again to see the most important part of the game. Thanks!
Thank you for playing and for the critique! Making a longer game keeping the same narrative was very difficult, so I decided to go with a compact story. About the part where you need to start going backwards, I decided not to give any explicit clue to fit the theme, I thought that showing the doors, having a dead end and the audiovisual sign when you press the LeftArrow/A was enough for the player to know what to do. About the puzzle pieces, I don't understand the question, sorry...
Hi! Be sure to be near the door when clicking on the pieces. You'll see they change colour when you're close enough. Also, the pieces change colour again and make sounds when you click on them. Restarting is not needed, if you enter any wrong answer, the game makes a "wrong" sound and it resets automatically.
Thank you for the feedback! I'll change the door after the jam ends. In the door section, the player needs to be near the door for the pieces to be interactable. When you enter the trigger, the pieces change their color and when you press them, they make a sound (and their color changes again). Also, it's not needed to go away and reenter the trigger if you input any wrong answer, the pieces will reset automatically. About the relation with the theme, I'm afraid the big part of it is after that door.
I would appreciate if you tried again getting as close as you can to the door, so that you can see the whole story. I think your opinion will change.
Thank you for playing! I'll definitely check the door again. I haven't found any bug yet, it works fine for me. I suppose the problem is that the mechanic is a bit confusing because the player needs to be near the door for the pieces to be interactable. Anyways, I appreciate you took time for restarting and going through all again. I'm happy you could see the whole story. Thanks!