Hi! A bit of a rules question, but I saw in the rule changes PDF that all pilots by default have sensor 0, unless they have equipment that adds sensors. However, I'm looking at the equipment, and there doesn't seem to be any gear that adds sensors? A quick CTRL+F gives the following items that affect sensors:
HORUS WILD_N_CRAZY // As I read this, I interpret this as affecting only your mech's sensor range, and thus is irrelevant to the pilot's sensor range.
HORUS Nanite Spray // While it does state that you can "Draw Sensors", the number is vague, and I interpreted this as saying "You draw sensors equals to your pilot's sensor range". However, as your default sensor range is 0, you can't really draw anything.
Is this an oversight? Or is there something I'm missing from my initial reading of these rules? Thanks in advance!
aeter
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A member registered Jul 16, 2020 · View creator page →
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https://aeter9000.itch.io/just-in-case but i fixed some problems
Platformer
No more will you worry about keeping that one health potion until the end!
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"Keep It" (Just in case) jam comments · Replied to BrokenInglish in "Keep It" (Just in case) jam comments
Complimentary - A Difficult Puzzle Platformer jam comments · Posted in Complimentary - A Difficult Puzzle Platformer jam comments
(its M from MCAS)
Cool game, better than most of the stuff I've made, which isn't a lot to be honest. I like the touch of the bullets giving knock back.
The only thing I have a problem with is the reset level function. Sometimes I'd be in a game then I press the space bar by accident which made me lose my progress :( . Maybe if you mapped it so a further key like ENTER or P, then it would be easier.
I really don't have a lot of things to say about the game, its simple like that.
:)