A bit early to review but my thoughts so far:
The game is pretty damn good! Creepy, atmospheric, dark, abstract, evil.
Story is interesting so far. Beat the first boss, it was fun!
Visually the game is interesting. The glitch effects + chromatic aberration adds to it a lot! Sprites are detailed, backgrounds are fantastic!
Music is pretty good in overall, but I have one complaint what ruins the immersion for me a bit: when you die, the music restarts. Since there is no death screen, you restart immediately, it would be much, much better to keep the music playing, not restarting. It's easy to die again and again so the constant music resets kinda ruins it.
It's clear there was a lot of work in this game! Other than the music issue, it can be really immersing. It has some OFF / Yume Nikki vibes sometimes, it's a dark version of Super Meat Boy somewhat (probably reminds me of it because of the quick dead, retry mechanism... idk)...
Controls are perfect! The puzzles are really well done. The escalation is great! It starts easy, it makes the player understand the mechanics in a safer environment, then it gets more complicated, harder, more complex. Interesting combination of darkness, horror, abstract, platforming and puzzles. Wasn't sure it'll work together when I started playing. But it definitely does! I'm enjoying this a lot and I'm happy with the purchase! Not flawless, minor improvements could help.
So my criticism is: restarting music and maybe the clones should have a visible timer on themselves too along with the HUD. Of course, in a stylish way.
Money well spent! Great job!
Adam "Joe" Pajor
Recent community posts
A bit early to review but my thoughts so far:
Thank you Jupiter_Hadley ! I'll check it out!
RnK, Thank you! I'm glad you liked it!
Yeah, sadly I got to know about the jam late and also I didn't have enough time to add more. I'm continuously working on the game, will adding a little story, more abilities, a big map to explore, different enemies and bosses. A lot to do with it. I also added a few selectable palettes if you don't like the default green one. I also modified the tiles and many other things already.
Thanks for give me a chance to try it out!
Impressive stuff! Looks great, I really love how you didn't over detailed the things which wouldn't do a good job at this resolution in my opinion. Instead, everything is clear what it is, the space is nice, loving the planets and the Fantastic Drive effect is cool! I really hope it'll have more stuffs later. It really needs some ambience sound, gameplay goals, or even just some mini tasks. It would be so much fun to fly over more alien planets, maybe deliver stuffs from planet A to planet B while avoiding an asteroid field. It has potential!
In overall it's a really good experience.
Couldn't make it run. Tried on latest Firefox and Opera.
Specs: Intel Pentium G860, 8GB RAM, GeForce GTX 750, Windows 7 Professional x64
I just see four white dots, basically the crosshair. Nothing else happens. Really wanted to test and rate it!
Really cool game! The vehicle physics are fun! Especially with low traction. The upgrades are very efficient, the progress is fast. Even one upgrade made a huge different. I liked it! The lighting and day-night cycle is pretty good, also the camera handling is very nice and give a good viewing distance forward. It was fun collecting stuffs for a while, but it became a little bit monotonous after a long time. But I really hope this project will be improved, because it's already pretty good!
Probably the BIG update will come after the jam.
Will include a lot more zombie types, weapon statistics screen, boss fight, some bug fixes, maybe more weapons. Also I listened to some feedbacks so I already fixed the mouse lock issues, and the tree shadows cast only by the flashlight.
I'll make the shoots more powerful, there will be some screen shaking, mini explosions on some type of bullets, and many other things.
And thanks everyone for the feedbacks, it means a lot to me, I already learnt a lot from this jam!
Simple fun game! One thing confused me: when you need multiple of the same ingredients, it's the same color and sometimes it's possible to misjudge the number of them. Maybe some soft checker pattern would help next to the needed ingredients indicator. Like every from bottom to top, a dark grey - light grey pattern. Every second pixel would be light grey. And it would make it more clear how much pixel / ingredients needed.
The last level made me insane!!! But I completed it! It kinda reminded me of Meatboy. I liked the death effect and that it leaves trace on those spiky wheels. Also it was good to use different music for the final level.
Really beautiful game! Nice artwork, I loved the narrative, the music is really nice. I couldn't find 2 starts though... I was wandering around for like 15 minutes.
I wish it had keyboard controls and the zoom button was in bad place sometimes.
Great job in overall, thanks for the experience!
It's very difficult to read the texts! Some hard pixel fonts could work better. Antialiased / filtered fonts are not the best for low resolution. The controls are decent, but i miss the possibility to use keyboard + mouse.
Interesting concept! I wish the screen was bigger, I had to zoom in within my browser. Also for some reason I thought at the beginning the rope movement will give momentum to the building piece. Maybe it could be a nice thing so the play should think about where it'll land.
Kinda creepy game. Don't know what was the aim exactly, but I should probably added some deeper, sound loop as BGM, maybe headlights, and some creepy hallucinations simulating a stressful, tiring long driving where the driver is nearly went insane. I liked the smooth controls, By adding more things to it, it could be a more creepy experience.
Interesting game, Liking the shape shifting concept. I have a few issues though:
Moving up and down uses energy just as shape shifting. If you are out of energy, you can't do a thing. Feels like too much penalty. Hard to recover from it.
It's not bad that you transform into the enemy types and you can beat them as them, but maybe a rock-paper-scissors method would work better. Knight beats slime, wizard beats knight, Slime beats... wizard?
The movement is weird. Mainly the jumping. When I was on the edge of a platform, it just didn't jump! Also the gravity is weird a little bit. I like the style and the sound effects, it feels retro, but those spikes were misleading I thought that's long grass and I didn't get why I was dropped back to the previous checkpoint! Fixing those things and adding more elements will make it a better game.
I'm so bad at this game. Even at Scale my best was 88%. For some reason in my browser, the game is super tiny and barely saw the things. I needed to zoom in a lot. Also some real time hit/miss text with numbers would be helpful to see the progress in the game, not only seeing the result after the game.
The game is fun, but extremely difficult! It's hard to dodge bullets. Maybe the character controls could be faster or there should be some kind of a short time shield activated by a button to deflect some of the bullets. Or maybe a health bar with 3 hit points. I didn't feel 3 lives enough. It's very easy to die. I had to defeat some enemies in a cheap way.
I like the sound effects and the music, also the glow effect and parallax scrolling is nice too!
Personal best: 53 points.
My complaint is that it gets hard fast then it doesn't seem to get more harder. But at the final speed you can die easily. Fair enough!
I like the visuals, the music add a lot to it. The sounds are good too. And the game is addictive!
This was a cool game to complete! Loved the mechanics. I was confused at the beginning but I started to thing with prisms and laser beams and I was having fun solving the puzzles. I experienced some snapping issues and on one of the levels (maybe 6th) I got stuck (I trapped myself) at the top and R didn't restart it. I had to start over.
I still enjoyed the game a lot!