Of course. If you get your hands on the game now, you are going to get the whole thing when it's finished.
Edit: And you of course get access to any future updates as well.
This contains an another hour of gameplay, so the game is more than 2.5 hours long in it's current state.
The full version will be a 5 - 6 hour single player campaign.
Adam - Lost Memories is a psychological horror game, based on a true story that happened to me when I was a child.
Fear in real life is not from zombies that want to eat your brain, or the ghost that came back from the after-life to open your fridge while you slept.
True fear is when you cry in the corner of your small room for some food and water. True fear is when you are constantly shamed, terrorized, and humiliated for years. True fear is when you can't see the end of it.
You can get my game here:
Thank you very much for all of your words.
When I started the developement of my game, one of the most important thing was to somehow tell other abused people that they are not alone.
I’m really glad that you find some piece in my creation.
Many thanks again.
Thank you very much!
I’m really glad that you liked my creation that much.
When I started the developement 3 years ago, one of the most important goal was for me with this whole thing to somehow say other people that they are not alone with this problem.
The the release in June 22 containes a detailed options menu for people who whant’s to record the game.
Thank you very much.
I'm working on it really hard.
I hope that when I have everything patched up in the final release, I can gain attention to the many many children out there, who live like an animal in a cage.
Thank you very much Aaron!
I am working on this really hard, and it means a lot to hear your thoughts.
I'm going to print out your comment, and put it on my wall :)
Many thanks again!
Currently this is not an installable application. You can launch the game by open the AdamLM.exe file.
The demo you downloaded is not containes the files that the early acces version has. The demo is a completely different packaged build.
Thank you very much!
The 3 years of development has paid off while I readed your words. I think I going to print out your toughts to hang on the wall above by monitors.
Tomorrow the next update will going to fix these issues.
Thank you very very much again.
Thank you for play my game and all of the kind words.
I have investigated around 50 bugs in the past 3 days after release, and packaged the game in every five hours to put the new bug free releases up in there. (3 day no sleep bug fixing rush basically)
I'm sorry about that you have ran in to this bug, but now it's fixed like the others.
I have redesigned some elements of the game to make it more playable, because thankfully I've got so many really great feedback in these days like yours.
Thank you very much to play my game CoalFire!
The truth is...
I was afraid that the sound design, and the storytelling visuals, are not going to be enough for a video game, but I always feel that I don't have to put that part in the game. I was really nervous about that specific part of the game when I released it.
You opened my eyes and you was god damn true!
I'm going to fix that part ASAP.
My game has a story that happened to me when I was a child.
I tried to detail the environments as much as I can because I don't want people to only focus just the narration.
Yet, I don't want to spoiler anything, but for some examples:
At some point in the game I have a long staircase that's contains no light. When you go in there, you have to light up the environment in order to make progress. This represents that what is waiting for you down there is a deeply buried memory in my mind, that was hard to live trough.
When you take a look at some writes on the walls in the whole game, it says you already deep underground below zero elevation - so in my mind.
And you can find so many objects or physics based props that just don't fit in the game's environmental design, like the cardboard boxes that tries to represent a move on to a new home, or the old forklift, the bunny, the jawbone, and all of the tools that you can use.
Some games has a really great story, but no game play.
The plan is to don't make one of those.
I wanted to merge the story, the environments, and the game mechanics together best as I can, so that's why I designed Adam - Lost Memories in this way.
The truth is, that small door is actually missing a legit handle. When you opened it with the bent wire was the actual bug. You can use the wire in a ventilation hole near the ceiling in the downstairs area.
Before you proceed I definitely recommend to download the most recent release. I have internet connection difficulties but an hour and it will be up.