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Adam - Lost Memories

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A member registered Apr 03, 2019 · View creator page →

Creator of

Recent community posts

Dear friend,
Thanks for your feedback!
I solved this issue, and a fix will be up in the near future to prevent this to happen with others.


But your savegame still points you to a location where you stuck.
So I created some new ones for you:
https://drive.google.com/file/d/1sl0Bd20tKdn9ExChRmnx1aZdbbuhEAl0/view?usp=shari...

Please replace your corrupt ones with these in:
C:\Users\YOURUSERNAME\AppData\Local\AdamLM\Saved\SaveGames


Also,
You can place your camera in the "Air" machine thing, below the press button, to dry it out and make it work again.

Also attach the "camera flash attachment" to your Camera in the inventory, to make a flashlight from it.

I'm going to create more hints to this tonight.


Thank you again,

Adam Dubi

Dear n3dd,

Thank you for your feedback!

Basically, a lot of things has been changed between the Early Access and the Final release in Adam.
Your old save files probably points you to a location that moved around, or didn't exist anymore, or completely changed.

You can easily continue your progress in the game by replacing your old save files with new ones.

I have a discussion on Steam about this here:
https://steamcommunity.com/app/1121590/discussions/0/2568690592372331846/

Thank you again,
Adam.

Dear Reeders,

Thank you so much for your feedback.
I'm sorry about this bug, but I do my best to fix it ASAP.
For now, you can continue your progress by simply restarting the game without any progress loss.

This sometimes happens with only the helmet and the camera thanks to some weird collision issue.

Thank you again,
Adam

Thank you so much my friend!
I can't wait to see it.

Thank you so much!

It means a lot to me.


I know itch servers are far from the steam ones, but I still keep the game updated here as well with care, because of my love to the itch community and the site itself.

Itch.io is an incredible and great site, but it’s not really meant to be for larger games like mine, and it’s completely understandable.

If you could send me an email from the one you bought Adam - Lost Memories on itch.io to adamdubigames@icloud.com, I can provide you a steam version for sure.


Thank you so much again!

Adam

(2 edits)

Hey!
Thank you!
Of course. If you get your hands on the game now, you are going to get the whole thing when it's finished.


Edit: And you of course get access to any future updates as well.

Thank you so much!

If my game can gain enough support it will going to be released VR as well.

Thank you!

Thank you!

Thank you!

Thank you!

Thank you very much!
I'm really glad that you liked my game this much.

It means everything.

Thank you very much!

It was one of the hardest task I've ever done, but I've managed to finish this release in time.

This contains an another hour of gameplay, so the game is more than 2.5 hours long in it's current state.

The full version will be a 5 - 6 hour single player campaign.

Adam - Lost Memories is a psychological horror game, based on a true story that happened to me when I was a child.

Fear in real life is not from zombies that want to eat your brain, or the ghost that came back from the after-life to open your fridge while you slept.

True fear is when you cry in the corner of your small room for some food and water. True fear is when you are constantly shamed, terrorized, and humiliated for years. True fear is when you can't see the end of it.

You can get my game here:
https://adam-lost-memories.itch.io/game

Thank you very much for all of your words.

When I started the developement of my game, one of the most important thing was to somehow tell other abused people that they are not alone.

I’m really glad that you find some piece in my creation.

Many thanks again.

Adam 

I went speachless.

Thank you so much for this comment, and your video.

These are really hard times for me yet, and your thoughts means a lot to me.

Many many thanks again! 

Adam

Thank you very much!

I’m really glad that you liked my creation that much.

When I started the developement 3 years ago, one of the most important goal was for me with this whole thing to somehow say other people that they are not alone with this problem.

The the release in June 22 containes a detailed options menu for people who whant’s to record the game.


Thanks.

Adam Dubi

Thank you very much.

I'm working on it really hard.

I hope that when I have everything patched up in the final release, I can gain attention to the many many children out there, who live like an animal in a cage.

Thank you very much.

Thank you very much.

I can't wait to see the upcoming part!

Thank you very much.

I can't wait to see the next part!

Thank you very much.

Your words are mean a lot to me as a solo developer.

Thank you! 

Thank you very much Aaron!
I am working on this really hard, and it means a lot to hear your thoughts.

I'm going to print out your comment, and put it on my wall :)

Many thanks again!


Adam Dubi

(1 edit)

Thank you! I can't wait to see the part 2 :)

Thank you very much!

I am working on it so hard. June 22 is almost here!

Woah! I never taugth about, and don’t know about that.

Thank you for the info.

Currently i’m at work, but this is going to be the first thing I do at home.

Hey!
I can't wait to hear your thoughts.

Hey! Please try it now. I changed my cloud provider service.

Thank you very much for you kind words.

I’m really glad that you liked my game this much.

Adam

Currently this is not an installable application. You can launch the game by open the AdamLM.exe file.

The demo you downloaded is not containes the files that the early acces version has. The demo is a completely different packaged build.

Thank you!

Hey!

Currently I working so hard on a detailed options section for the main, and the pause menu too with resolution scale and quality settings.

Thank you!

Adam Dubi

Thank you very much!

The 3 years of development has paid off while I readed your words. I think I going to print out your toughts to hang on the wall above by monitors.

Tomorrow the next update will going to fix these issues.

Thank you very very much again.


Adam Dubi

Thank you for play my game and all of the kind words.
I have investigated around 50 bugs in the past 3 days after release, and packaged the game in every five hours to put the new bug free releases up in there. (3 day no sleep bug fixing rush basically)

I'm sorry about that you have ran in to this bug, but now it's fixed like the others.
I have redesigned some elements of the game to make it more playable, because thankfully I've got so many really great feedback in these days like yours.


Thank you.

Adam Dubi

Hey! Of course, thanks for asking.

I sent you an email.

(1 edit)

Thank you!
I've just added a brightness slider to the options menu. It was only a 10 minute task, but definitely a must have.

Thank you very much to play my game CoalFire!
The truth is...

I was afraid that the sound design, and the storytelling visuals, are not going to be enough for a video game, but I always feel that I don't have to put that part in the game. I was really nervous about that specific part of the game when I released it. 

You opened my eyes and you was god damn true!

I'm going to fix that part ASAP.

Thanks!
Adam Dubi

My game has a story that happened to me when I was a child.

I tried to detail the environments as much as I can because I don't want people to only focus just the narration.
Yet, I don't want to spoiler anything, but for some examples:

At some point in the game I have a long staircase that's contains no light. When you go in there, you have to light up the environment in order to make progress. This represents that what is waiting for you down there is a deeply buried memory in my mind, that was hard to live trough.
When you take a look at some writes on the walls in the whole game, it says you already deep underground below zero elevation - so in my mind.
And you can find so many objects or physics based props that just don't fit in the game's environmental design, like the cardboard boxes that tries to represent a move on to a new home, or the old forklift, the bunny, the jawbone, and all of the tools that you can use.

Some games has a really great story, but no game play.
The plan is to don't make one of those.
I wanted to merge the story, the environments, and the game mechanics together best as I can, so that's why I designed Adam - Lost Memories in this way.

Thank you!

Adam Dubi

The game is up now!

The game is up now!