thanks for playing! release date is not decided yet but if I would have to predict, maybe mid 2019.
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During the second World War, a conscript finds himself waking in a nightmarish reality. He must find his brother.
Project Abel is an upcoming 2D indie game inspired by classic survival horror titles such as Resident Evil and Silent Hill. Project Abel will blend all the punishing mechanics of older survival horror games into a cohesive, tense experience that fans of such titles won’t forget.
Over the past year I have been working on Project Abel in an attempt to make a classic survival horror game in a time where basically none exist. Please check out the demo if you're a fan of classic Resident Evil, Silent Hill or pixel art games in general. Feedback is much appreciated.
DEMO AVAILABLE HERE: https://abeldev.itch.io/project-abel-alpha-demo
Glad you enjoyed it. Thanks heaps for the feedback! I'l get to work on tweaking those things. Also the truth is I don't have an aim animation yet at all because of the massive task it would be... any ideas how I could handle animating that considering you can move and aim in all directions? How exactly can I animate both the torso and legs while running and consequently synchronize them to look natural. I played around with not being able to move at all with aiming - that way I would only have to animate 4 (probably 8 in the future) directions. I prefer the current movement options though... :/
Thank you! Music and everything is planned, but that will come much later. Also yeah controller controls are fucked atm, I should have notified that. Also will mess around with the whole aim shake thing when I get the chance.
Sweet, thanks for the feedback. I'm aware of the aiming animation fuckery and the rest can be easily fixed. Also yeah a map is definitely planned because this level eventually ends up looping around on itself twice.
Thank you very much! Yeah I've been replaying games like RE4, REmake and Dead Space in an attempt to understand how to properly balance movement, reloading, item pickups, etc. I'll keep all that in mind!