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AayushShah

17
Posts
3
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A member registered Jun 02, 2021 · View creator page →

Creator of

Recent community posts

Thanks Bro. Really appreciate your detailed review on the game. The difficulty mode is glitched so peacefull is a bit glitchy sometimes. The note system at the start was a bit last minute because while playtesting i found that it was to hard. So i will do someting about it and the pickup system is also glitchy. Actually i am the worlds worst artist so almost all the models are from online so the mesh colliders are glitchy Pls tell if there is a was to fix mesh colliders. The thing with crowbar is that the locker and crowbar uses same input [E] so it is very glitchy i will try to fix all these issues after jam. (I am actually feeling proud that someone actually played my game for an hour and gave an detailed review. Thanks bro you made my day!

Sure i am actually not getting time to rate games i will try!

Guys pls drop an overall review and glitches. It really helps!

Thanks for the response Bro. I will try to add a brightness settings and try to improve the mesh colliders to reduce glitches after the jam. Thanks

Guys Pls drop a comment for any bugs and overall review it really helps

That might be due to you were in range of some kind of door. I will try to fix it after the rating ends, thanks bro!

Thanks bro for reviews it really helps. The dropping thing actually is glitch in the mesh colliders of models of houses i didnt know how to solve them. The equipped item glitch out visually because of post processing i thought it was cool. Thanks bro!

Thanks

Thanks for the feedback. It is actually my own voice with some modifications. I will remove it after the judging round.

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I was a bit confused on what impact to add to ghost so just left it but the zombies and werewolves have blood impact and player has an health bar. By the  way thanks for response buddy.

You can adjust sensitivity from the pause menu thanks for response

Please Give feedbacks or response on improvements if needed

Thanks for response

Thanks for response

Thanks for the response. Actually the mouse sensitivity is a bit problematic in the webGL build so i have added an slider to adjust it in the pause menu that u can access by typing P. I will surely add weapon impact after the jam ends.