the developer has never shown interest in the feedback ;) he has probably abandoned the game
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I had already tried jumping over everything since jump is totally OP (it could be thoroughly removed imho since it isn't required by the gameplay itself), but found nothing - I am trying a couple of times everyday, let's hope I can get the secret ending (i only got the "you could not enter" and "you could not save the village" which I assume are not the endings I am looking for)
PS I am really looking forward to your next paid release, in my opinion with a little bit more humor and funny dialogues with decisive choices, with more atmospherical enviroments and with the right plethora of music, this game has the potential to become something not only fun to play but also could deliver significant contrasting emotions. Don'tknow if you have played undertale but i think you have in your hands agreat "engine" to develop an exceptional adventure
PPS feel free to contact me through email/whatever, if you need to share your ideas or know anoter person's opiniona bout features etc, I'd be glad to help such a promising author
Fun game with well crafted, but simple puzzles.
In my opinion it could be polished more and more variables could be added, in addition to different levels, because the ones available make it feel like a very short game.
Graphically I think the cell shadin is too strong and could be lowered a bit, and textures don't always feel in harmony (especially walls and floors).
The "story" is unfortunately unexistent, apart for the starting dialogue there's nothing more to keep the mood and the humor and even the ending is nothing more than a "thank you for playing the game" with no outro making you question your sacrifices/ showing the pals drinking the beer together.
1.5/5 for me, but keep going on with new games!
Cute concept, nice idea, a bit hard to exchange parts exactly when you need them so you need to plan in advance. Not exactly my cup of tea but i hope you'll publish a polished version with possibility to deal phisical damage in order at least to push away enemies.
It didn't actually entertain me enough in order to feel the need to complete the game, so i left it halfway trough. i am willing to give it a second try when i have more time, so expect a second review!
Great concept, great music.
Would love to see a full game based on the concept "npcs are bullets"
haven't had the chance to make attepts to find multiple ending but I think (and hope) that there are a couple more than the obvious "shoot at the invaders"
The game, despite being only a demo, presents already a solid gameplay with an innovative twist. Mechanics are simple to understand but hard to master and classic mode is very funny with the interesting addition of the variants that happen after every goal (pong made me smile).
The polished and colorful graphics, combined with the two-keys-are-enough-to-play gameplay would make, I think, the perfect android casual game.
I hope you will consider porting the game (or a simplified version of it) on android (obviously it would need online multiplayer).
Thanks for your attention.
5/5 for the demo!
Exceptional game, with a great concept and an innovative gameplay.
Graphics could have been polished a little bit more.
It could be nice if other block turned in other types after the usage like the life-death blocks (e.g. some earth blocks turn in wind blocks and some wind blocks turn in water etc.)
The game itself lacks difficulty and I think that the idea of the "last battle with a full featured team could have been worked on a little bit more to add drama and humor.
I would definitely play (and back on kickstarter) a game based on these mechanics but obviously it needs other RPG style additions (items, weapons etc.) and a good story.
I'm looking forward to your next release now!
Great game. Nice concept, nice genre matchup. I am very glad to see that you published the android version too, I hope you'll do the same for upcoming games (and you'll release an android version of 13 jellyfish, too)