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iivii

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A member registered Jan 07, 2017 · View creator page →

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I do my  best to try out every engine I come across, especially in the 2d space. I have a website dedicated to that fact, whic h I wont promote here as that wouldn't be very cool. That said, I can't justify using the 40 bucks I don't even have to try this one, despite how cool and unique it looks. I will make no judgment calls as far as if the price is fair or not, though, I will point out that Game Maker Studio is often available for this same price. I wish you the best and I hope to have the spare cash to be able to try this out one day. Good luck!

But I'm glad you make so many, thanks from the whole community, YAL.

Yeah , my name is discord is Vee#5991

I absolutely love this software, but I think you can do a lot more with it. I have loads and loads of ideas, I code all day, and I have some spare time. *Cough cough* Hit me up. Seriously though. I'd really like to help contribute and I don't want any pay or anything like that. I just really like your software and think it has a lot of potential, and if I'm wrong, well I'll still use it all the time. I'm currently using it to plot out my first ever teaching course, and it's wonderful. There's a lot of things it doesn't have, but it's the closest to what I'm looking for. I've scoured the internet looking for similar things, and nothing comes close. 

Email: iiviigames AT pm DOT me

Absolutely fantastic. The influence is clear, yet different in enough regards to feel completely unique in its own right. I'd be the first in line to buy this game if it was made into a larger project. You've got something special here, and you should keep going. One of the most fun games I've played this year by a long shot.

Game design is nice, from an artistic standpoint. However, the "moral" of the first story I got (the only one I played) was so heavy-handed and overbearing that I couldn't bring myself to play any others. Different strokes, I guess. Still, the game has a nice atmosphere aesthetically.

Really fun game you've got here. The swing is very satisfying, and the damage received sound is pretty awesome too. 

Always nice to see something awesome from a fellow dev working in GML!

I like it even more now knowing that it came from a homemade engine. That's incredibly impressive.

This was really fun! I enjoyed the simple design and the premise was good too. I'm curious as to what engine you made this in? I'm in the ever ongoing process of learning Game Maker, and I was wondering if you used it?

I was absolutely enthralled with this game. From the second I booted it up and landed at the main menu, I knew it was going to be good. I spent a good 2 minutes just walking down that first hallway and looking at the posters on the wall. I really dug the "Frankenstein" area, without giving too much away to anyone who hasn't played it yet. You've done a great job leaving hints at a larger story at work throughout the world of this first chapter, and the mechanics in place are a great starting point for the project.

Although I am a complete sucker for anything with a so-called "Rubber Hose" style, this has serious potential. I've genuinely thought that using this style in a horror animation/film/game would serve to make for something truly unique - and your game is the proof. I genuinely hope to see a full version come together. This has all the makings of the next "Big thing" in horror games, something to fill the void in the indie scene since FNAF hit. I wish you guys the best of luck, and I'll be keeping up with the project - and checking out the Patreon too!

I'd also like to say it does remind me of a story that was posted to Reddit last year - the theme is very similar, and I wonder if it inspired the game at all? The story is called Persistence of Vision. It's totally possible that it's a coincidence, in any case. But if you guys see this comment, give it a read! It's fantastic, and goes hand in hand with your game in my opinion.


I've been really thinking about using it, especially since I'm participating in my first game jam starting today and want to make sure I have a finished product. My limited experience is only in game maker, and I like it's coding system as its not too difficult to understand, in the same way python is.


So I have RPG maker, but after just one session of messing about with it, it's tools seemed very limited. Can you recommend a good starting point? Perhaps for a game similar to yours or one like The Witch's House? Scripts or tutorials that helped you out? Thanks in advance, and great job on your game once again!


Ps - Amazon has amazing hardbound collections of Uzumaki and Gyo and Tomie for only 15 bucks each!

Really felt the Junji Ito vibes! In fact, after playing this, I went and got my hardbound copy of Uzumaki to reread. You did a fantastic job overall. Really enjoyed your color palette, and especially your font choice. Brings me back to the "Kid Pix" days.

Looking forward to more from you! And I'm very impressed with the quality of the game considering it came from RPG Maker. Maybe I need to give the engine another look myself.

Fantastic concept, really enjoyed playing this!