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25fan

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A member registered Jul 29, 2020

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Snapped Cauldron has been crashing the game on use.


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filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v1.11 / 1.0 (mod API)

sess. ID: dicey_dungeons_2021-05-11_12'59'32

started: 2021-05-11 12:59:32

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crashed: 2021-05-11 23:07:40

duration: 10:08:07

error: Null Object Reference

stack:

elements.DiceyScript.set (elements/DiceyScript.hx line 53)

Script.loadallconstants (Script.hx line 484)

Script.load (Script.hx line 344)

elements.Equipment.doequipmentaction (elements/Equipment.hx line 2651)

Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

motion.actuators.GenericActuator.complete (motion/actuators/GenericActuator.hx line 155)

motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 529)

motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

(1 edit)

I seem to have encountered a bug with Ep. 6 Char. 6 booster pack generation. When I tried to interact with the second booster pack on the floor (from left to right, first ignored for now), the game crashed. I had the default starting deck plus one Stunula; The first booster pack contained an Energy Drink and two Accumulators. 

There was no Dicey Dungeons/log/errors/ file created as a result of this, but the game returned the error in the attached screenshot upon crashing.

Collecting the first booster pack did not prevent the crash.