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A member registered Jan 03, 2020

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I launched a VM and used Chrome and it worked. I don't know maybe it is just my computer. I tried to disable all extensions and plugins, didn't help. Maybe is because I'm still using window 7?

I got the same error on both FireFox and Chrome. But on Firefox there is no black screen. I only get black screen on Chrome, even though they have same error...


index.html:186 Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!

printErr@index.html:186
Browser_mainLoop_runner@game.js:1
setTimeout (async)
Browser_mainLoop_scheduler_setTimeout@game.js:1
_emscripten_set_main_loop@game.js:1
(anonymous)@00b734fe-2746:10
Module.dynCall_viii@game.js:1
invoke_viii@game.js:1
(anonymous)@00b734fe-1457:325
(anonymous)@00b734fe-3036:88
Module._main@game.js:1
callMain@game.js:1
doRun@game.js:1
(anonymous)@game.js:1
setTimeout (async)
run@game.js:1
runCaller@game.js:1
removeRunDependency@game.js:1
receiveInstance@game.js:1
receiveInstantiatedSource@game.js:1
Promise.then (async)
(anonymous)@game.js:1
Promise.then (async)
instantiateAsync@game.js:1
createWasm@game.js:1
(anonymous)@game.js:1

game.js:1 Uncaught SimulateInfiniteLoop

runIter@game.js:1
Browser_mainLoop_runner@game.js:1
setTimeout (async)
Browser_mainLoop_scheduler_setTimeout@game.js:1
_emscripten_set_main_loop@game.js:1
(anonymous)@00b734fe-2746:10
Module.dynCall_viii@game.js:1
invoke_viii@game.js:1
(anonymous)@00b734fe-1457:325
(anonymous)@00b734fe-3036:88
Module._main@game.js:1
callMain@game.js:1
doRun@game.js:1
(anonymous)@game.js:1
setTimeout (async)
run@game.js:1
runCaller@game.js:1
removeRunDependency@game.js:1
receiveInstance@game.js:1
receiveInstantiatedSource@game.js:1
Promise.then (async)
(anonymous)@game.js:1
Promise.then (async)
instantiateAsync@game.js:1
createWasm@game.js:1
(anonymous)@game.js:1

index.html:186 Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!

printErr@index.html:186
Browser_mainLoop_runner@game.js:1
setTimeout (async)
Browser_mainLoop_scheduler_setTimeout@game.js:1
_emscripten_set_main_loop@game.js:1
(anonymous)@00b734fe-2746:10
Module.dynCall_viii@game.js:1
invoke_viii@game.js:1
(anonymous)@00b734fe-1457:325
(anonymous)@00b734fe-5132:218
(anonymous)@00b734fe-2759:7
Module.dynCall_v@game.js:1
browserIterationFunc@game.js:1
runIter@game.js:1
Browser_mainLoop_runner@game.js:1
setTimeout (async)
Browser_mainLoop_scheduler_setTimeout@game.js:1
_emscripten_set_main_loop@game.js:1
(anonymous)@00b734fe-2746:10
Module.dynCall_viii@game.js:1
invoke_viii@game.js:1
(anonymous)@00b734fe-1457:325
(anonymous)@00b734fe-3036:88
Module._main@game.js:1
callMain@game.js:1
doRun@game.js:1
(anonymous)@game.js:1
setTimeout (async)
run@game.js:1
runCaller@game.js:1
removeRunDependency@game.js:1
receiveInstance@game.js:1
receiveInstantiatedSource@game.js:1
Promise.then (async)
(anonymous)@game.js:1
Promise.then (async)
instantiateAsync@game.js:1
createWasm@game.js:1
(anonymous)@game.js:1

Is it just me or am I getting a black screen when I click play?

Great game.

Cool game

Thank you so much. You are awesome.

(1 edit)

I'm trying to add more or change some characters for on the web version. So I can play it at school on the web. How do I do that? I try going to the github page, but there is not a lot of info for compiling for emscripten. This is very cool.Thanks.