It felt like I was playing one of the LucasArts classics for a few minutes, really well done.
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The concept immediately made me laugh, and the game has just the right amount of jank, too. I did manage to hit the ball out of the arena a couple of times, though, so that might be worth a patch. But yeah, fun idea, fun game.
Thanks! Ambitious sounds good, I'll take that.
It doesn't technically have a Linux build, but I built it in HTML5 using Ubuntu. I thought about wrapping it in an Electron app, but it felt a bit pointless for the sake of a technicality.
Awesome, thanks for trying it out. The game has a Mac port now! And you're right, there isn't any background music.
The gameplay is a bit vague, so to spoil it a little bit, you want to make the inhabitants angry with the devices around the house to convince them to upgrade to the Froogle alternative, by turning them off. Happiness is shared, so the best way to do it is to focus on one device at a time.
Hey, thanks for your curiosity.
Exporting for Mac is pretty easy from Godot, so the only reason I hadn't done it thus far was that I had no way to test it.
I've uploaded a build now if you'd like to try it.
(And if you do, could you let me know if it works? lol)
Great game! Clever wind mechanic, I really liked it. It would be more complex, but slowing down the time scale and showing the big circle pad on the screen makes it pretty intuitive to use.
Bloody hard though.
Oh, that's not a big deal at all, if you feel that way then they just need to be refined.
I don't mean to soapbox like I have amazing advice to give, but I always come back to this article on the matter: http://www.gamasutra.com/blogs/MarkVenturelli/20140821/223866/Game_Feel_Tips_II_.... I think it's great advice.
But yeah, rad game dude.