Hello, thank you for the feedback. You've raised some valid points.
- I understand what you mean about the gun location; it was too high even on the Vive controllers. I did a poor job of lining it up. I finally got hold of the Occulus Rift and Vive controller geometry data and have fixed the gun location and rotation in my private build That change will be reflected in the upcoming update when it is released.
- I agree on the difficulty of a quick 180 turn. Will look into this and maybe modify the algorithm.
- A model for the left hand (and ability to switch hands) is coming. In retrospect I should have added this much earlier. I will put some kind of placeholder there in the next update until I get to a later update (the left controller will eventually be used to access the map and inventory as you suggested. I never thought of doing a pip-boy like Fallout. Good idea!).
- The reason you can't see V0.0.3 and V0.0.4 is because I am still working on them. V0.0.3 has most of the features (security robots, SMG, health items, etc.) complete but has bugs and missing very important features. It needs work before I can release it. I was trying to explain that some of the features that people are mentioning are already done and just waiting for release but I worded it poorly. Sorry for causing you trouble.
Thank you for leaving a comment. I will try my best to get V0.0.3 out as soon as possible.