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Thanks for the feedback. :) 

Any issues with the apples seem to be a result of something I tweaked yesterday. As with the versions previous to that, the latest update shouldn't have that problem.

I think the rock puzzle is quite fair, but it does seem to be the main place people get stuck so I've added a timed hint that will display should players end up wandering about too long in the second half of the game.

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Those sound like excellent changes!

I think for us the problem was not seeing the 'stones' description, combined with having a heavy object (the shovel) to break the lock.

I shall have to play again to see if those changes fixed the issue :)