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(1 edit) (+1)

This character control scheme is ridiculous and I love it. My only complaint is that the controls change as you rotate, instead of staying where they were assigned (I assigned the push module according the player's face, so that I could push up to jump etc). I get that could be one of those 'player preferences' things.

Love the polish with the lighting and all the little camera effects (health being indicated by the music was a brilliantly intuitive touch).

Putting the ability menu on Escape also makes it pretty unclear how to actually exit the game if you're playing fullscreen; I wound up alt-tabbing out.

The character dialogues are also calling out for a 'continue' button to advance to the next text, instead of waiting for a fixed amount of time. Some of us read quicker/slower etc.

Still though, this is full of potential, and I love how the quirky movement forces you to rethink the typical 2D platformer traversal.