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Yes it's supposed to appear, if anything, you can transfer the preload data from your save folder in test play to your deployed but can you tell me what you mean by no image selected causes game to fail?

Apologies for the late reply. It seems like it was an fault at my end. Tho I'm suffering from memory leaks at the start-up of a (battle) test when the plugin is enabled. I tried to put in directions for it to ignore, but it's not ignoring any files which lead to it preloading unessecary files (like the se for example). Is there something I'm doing wrong here?

yeah, I think in the plugin help there should be an exact format for directory ignore but you don't need to include the whole system in the path, remove all before audio.

I'll check it in a bit if anything but that path is definitely not it.