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I am getting an error, whenever I open a play test, it gives me this:
"Cannot set property '_preloadReady' of null"

any help is appreciated here!

Hello, please post the console report, accessed during test play by F8 or F12

(+1)

Hi, Here's the full report (I think I did it correctly)


rmmz_managers.js:2036 TypeError: Cannot set property '_preloadReady' of null at Game_Temp.loadPreloadList (Synrec_Preloader.js:503) at Game_Temp.executePreload (Synrec_Preloader.js:644) at Game_Temp.initialize (Synrec_Preloader.js:639) at new Game_Temp (rmmz_objects.js:11) at Function.DataManager.createGameObjects (rmmz_managers.js:242) at Function.DataManager.setupNewGame (rmmz_managers.js:258) at Scene_Boot.startNormalGame (rmmz_scenes.js:343) at Scene_Boot.start (rmmz_scenes.js:335) at Function.SceneManager.updateScene (rmmz_managers.js:2107) at Function.SceneManager.updateMain (rmmz_managers.js:2063)

v1.0.4 - Something missed - RPG Maker MV/MZ: Preloader by Synrec (itch.io)

Thank you, however, I'm now getting this in the console

rmmz_managers.js:2036 SyntaxError: Unexpected identifier

    at Function.SceneManager.drawScenePreloadPIXI (Synrec_Preloader.js:303)

    at Function.SceneManager.updatePreloadScene (Synrec_Preloader.js:278)

    at Function.SceneManager.updatePreload (Synrec_Preloader.js:267)

    at Function.SceneManager.updateMain (Synrec_Preloader.js:249)

    at Function.SceneManager.update (rmmz_managers.js:1942)

    at Function.Graphics._onTick (rmmz_core.js:811)

    at TickerListener.emit (pixi.js:9093)

    at Ticker.update (pixi.js:9548)

    at Ticker._tick (pixi.js:9298)

What RPG Maker version are you using?

RPG Maker MZ

What is your gauge color setting?

the default, so 0xffffff

Oh, just tested, it stopped giving me that error

Is there a way to check the JSON to see what exactly it's preloading?

(I ask because I'm worried it's not actually preloading anything, as i'm still getting some pretty big audio lag)

$gameTemp.preloadList()

It adds the audio to list on initial load after which, subsequent play should preload it.

hmm, it's on the list, but the lag is still pretty bad, I checked the song too and there isn't a pause at the beginning or anything

and i remember when I used an older version of your plugin It was able to get rid of all audio lag 

Also, if it helps I did a test on a entirely new project, and still got the same issue, and the same console log