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there are 3 layers of menus before starting the game. they all serve a purpose in some way, but it’s a bit silly. redundancies aside, the menus are very functional and feature-rich, it’s clear that a lot of effort went into them. there’s even a fully-featured save system, how neat!

when it comes to the gameplay itself, it’s rather grindy — some players might be into that, but I found it a bit tedious. there’s no real challenge here, so I kept dying on purpose to access the shop in order to speed things up. the shop was definitively the highlight of this game for me. there are lots of different things to buy with different effects on stats and looks, it’s just unfortunate that the core gameplay is not that engaging. I think this could be a great game if the core mechanics were improved (and tedium reduced), as there’s definitely an interesting foundation here.

great retro aesthetic by the way, you really nailed that. where’s RetroBall 1 though??