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That works. You're a champion Gareth. How do you find these things out? It's not in the doco.

I've now got scoring working and the score shows in the header. This wasn't intentional, but it's starting to look a little bit Infocom-ish, except that it's got that old-school retro look. Love it.

:-) This will be my fifth Adventuron-powered game, so I've used a fair amount of this stuff before... or pestered Chris to tell me how to do a lot of this stuff before.

There's code like that in the Scout's Honour example code, linked to in the sticky post. It has some interesting examples in it, but I wouldn't code an Adventuron game like that these days as it doesn't really make good use of a lot of Adventuron's strengths and special features... I was basically coding like I would've done on a Spectrum with PAWs... so I did a lot of stuff with booleans, where I'd now do them a lot simpler with Adventuron's own checks like has_not_created. (I'm not 100% sure that was even in Adventuron when I first wrote the game)

Garry, are you not using the CONTROL + SPACE command to find out the available commands. You are right that ": add" it wasn't listed in the reference guide (it is now), but common commands are easy to discover using the CONTROL + SPACE technique (or ALT + SPACE on Chromebooks).

In the animation shown below, add is very visible. I wonder if you are using the CONTROL + SPACE / ALT + SPACE method?


Is there a way to unlock the autocomplete for all the commands? The autocomplete is mostly how I learned Adventuron!