This is my first major update since I started working on this project.
Changes **
I removed the jump and detach mechanics. They made level design too difficult and also caused a lot of bugs. Skie can still wall climb but uses a series of transportation devices now instead of jumps.
I set the default control scheme to relative. Sky will move in the direction of the button press. You can press TAB or L1 to swith to absolute control. The joystick and mouse controls remain the same.
I removed the placed holder songs and put in better music. Also added a few sounds. I still have work to do on audio balancing.
Updated the visuals to fit the relaxed and casual theme. Added new enemy called chomper to replace the spikes as obstacles. Also put in a new back ground. Some of the graphics are still place holders. The visual are still were most of the work is needed.
Fixed up the code and how stuff works behind the scenes. Skie should no longer randomly fly into the air when moving as steep angles.