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(-7)

To be honest, I thought there was a lot more content here. If the author has not abandoned the project, I will describe the nuances and possible future edits.

1. Suddenness. Let's talk a little about time frames, for example, there seem to be no reminders or a counter when Hart will come for money, it would be appropriate to divide the days into 7 days like in a week and Hart would come every 7th day, in fact, if you work hard, it’s realistic to collect $200 .

2.Perks. Honestly, it’s not entirely clear what gives satiety and charm, of course I turned off the function due to suspicion, but it seems like anyway, even if you come with a fullness of 4-5 or more, Hart will still catch you and beat you to death and the game will end. So I don’t see the point of having these perks, as well as a health scale, what does health give? Let’s assume a feeling of satiety, but there is hunger and fullness, which precisely show this very satiety, I’m certainly not asking to cut out the health scale, but maybe it will give, for example, more time to do everyday things with average or full filling?

3. Environment. There are enough random events in the game, but too few for a full-fledged "life simulator" title. We have 2 locations, few options for earning money, 3 options for clothing, but if you think about it, you can create a whole career path starting from a simple maid to, I don’t know, a manager or something, having gone a long way, since if you estimate the time of the entire passage, then for It's realistic to complete the game in 1-2 days. It’s also not clear what to do with the money, you can buy new clothes with it and Hart takes it, that’s understandable, but that’s all? Again, you can create a catering service where you can satisfy your hunger with non-living food for the same money, why not.

4. Transfigurations, etc. Eating people, of course, is done well, but only in Hart’s house, in the city we see the usual slideshow, and the choice there is very meager, which cannot be said about other anthropomorphic animals. In some places we can also find slideshows, and in others full-fledged animation, but when compared with little people, the choice among compatriots is very meager. Regarding the transformation, the wildness is done well, but the sexuality is not quite, I will say as an oldfag that usually when the breasts grow, the buttocks also grow, this is a ubiquitous attribute in the vore industry, and the choice is also small, 2 options with the opportunity to improve the transformation again. As an option, stretch the same savagery into 5 stages, for example, first claws appear, then eye color changes, then teeth grow, etc., or you can go even further and make the main character more muscular and with more developed jaws and empty red eyes, like option.