This was an incredibly polished game! I think it was a great idea to have audio cues for successful and failed attempts, it helped me figure out the puzzles pretty quick. I think you hit a perfect balance between scope and quality... in jams I always swing way too much towards scope and as a result my quality takes a huge hit haha. It is difficult to come up with useful critique for the game besides the lighting being a little dark in some places, I think making the "maximum" darkness a little brighter or making the light switches have a slight glow would have been helpful. Great work overall, definitely a top contender for the jam.
