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Interesting take on the theme of passage, I really enjoyed the clever use of the damage and invincibility mechanics.  Damage boosting as a concept isn't really explored outside of speedrunning to the best of my knowledge but the idea of making a puzzle game out of it was quite smart.  Also neat idea to take the idea of passage as the passage from birth through life.

One piece of critique I have is that the music loop is quite repetitive, a longer loop would have been nice.  

Thank you so much for playing and for the great feedback.