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Hey, nice asset pack.

I noticed on import to Unreal that you are using multiple material slots for items.

Is there a reason you use this method instead of baking textures onto a single map?

Given the low poly nature of the assets I imagine for a lot of use cases the extra draw calls won't be a major issue.

However, it would help to reduce overhead in game-engines if there were fewer material slots being used.

I will test out a few scenes using your default texture set up and try to determine how big the performance hit is due to extra draw calls.

Just food for thought!

Overall I like the content and style of the pack and it should prove helpful when blocking out and performing first passes on levels!

Thanks for sharing a cool asset pack!

Hi! Thank you!

I should have done it already as I'm aware of that, but I did not get to do it, I needed a kick in the ass. I promise to do get it done for the v2.5 update!