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(4 edits)

Damn that was fast.
Here's the gameplay I recorded - SMVM22 Mouse Tale by ShadowHawkDragon Pt1
The switch is the one at the end of part two.  Theres a sped up sequence where I find it the first time towards the end of the video.
I'll let you know about the Gamepad detection.

PS: The audio's out of sync in the footage.  I tried sliding it along, but it world eventually desync again, so I just left it.  Hopefully it's not too distracting.

(1 edit)

Thanks for the footage, I'll watch it when I get chance.

Oh that's a weird one, something funky is going on with that switch, I'll check it out.


Edit: yeah that was a simple fix, just forgot a checkbox that makes it start closed.

Will get a new version out (again) asap

Still having the Gamepad issue.  It's not a big issue though, and like I say, it could be me using DS4 as an intermediary.  I did find a new bug while I was hopping around for a minute though.  I don't think it was there before, but I can't say for certain.  It happens when entering the room just above the merchant.



(+1)

Yeah, not sure what I'd do for the controller side of things. The code itself is supposed to detect already connected controllers, but I'm not all that experienced on this side of things. Plus I don't have a controller of my own to do any thorough testing.

However, at least it is working if you re-connect it mid game. It's something I'll try to look up a solution for in the future, but for the time being this small inconvenience will have to do.


As for the bug, yeah that's just an incorrectly set up transition. I really need to remember to test both ways when adding rooms, anyways the bug is fixed.

And thanks for the extra testing.