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I made upgrades to this whole woodcarved level since the last time I mentioned it. I carved two new enemies with slightly different mechanics.

This guy flies around and keeps spawning basic enemies until it is shot down. However, when it dies it still spawns multiple enemies you need to take care of it and even has a small chance to spawn a copy of itself.


And this one keeps changing direction each time it's shot, while getting slightly smaller and faster until the last life point of this matrioshka style thing is lost.


If you took time to look closely at the gif in the first post, you might notice that this one was in the game already. I decided to change it, and now the two original wood enemies look like this:
I think these new additions make this shooting level a fair bit more strategic and fun.
Also I just uploaded an update where this level is fully playable so ti would be really cool to hear some feedback if you try it out: Human Upgrade Labs