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It's an already thorough polished game. Not much  I can suggest. Two things I might  encourage to have another look at:

  • The  visual feedback of a tile being placed correctly  was  too subtle for me to realize. Only after a whole while I figured out that there is actually a difference in color indicating right vs wrong position
  • The "success" audio feedback at the end of a level sounds kind of strange. But this might be because of my  not-so-great loud speakers

Goot luck with the release! I assume game isn't far away from that, as the overall experience is already almost perfect.