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On one hand, it feels like this game was designed with a hard difficulty curve set in mind, and I suppose if that is your creative integrity, I will leave that to your discretion.

On another, as someone who's not used to this type of game and is pretty bad at slash control (especially requiring a mouse to control the angle of your character), this game just isn't for me.

I will admit that the gameplay loop is interesting and the art style top down view makes for a unique design choice. But overall this feels like it could have been a bit more easier for me.

Yes, the game was really intended to be challenging, like hotline miami or sekiro, but it's a shame that this difficulty drives players away. It is possible to add difficulty levels or make the game easier, but then the original point would be lost. This is a very controversial point that requires further thought.

Thanks for the feedback and the playing, if you have any ideas how to solve this problem, I will be glad to know them!