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(+1)

The look of this one really appealed to me. I come from the King's Quest/Hugo's House of Horrors era of gaming so I really dug it. It was all very nicely put together and achieved the vibe (I think) you werre going for. Spooky but fun. Unfortunately I didn't manage to finish the game, I kept getting caught by one of the floaty blob things in the hallway with the stairs >.<

As far as notes go, there isn't much that couldn't just be put down to the game jam (as in stuff that would probably have been sorted with more development time and testing). I'd have maybe used the W key instead of the up arrow, and possibly made it so the mouse controlled the up/down angle of the torch have the torch always face forward. I kept getting caught by blobs because I got near the edge of the room and my dude span around to face the mouse lol.

Excellent work though. Loads of potential, you should definitely keep working on this.

(+1)

Thank you for the kind words!!! I'm glad the game was able to be a bit spoopy hehe, especially considering it was my first time making sound related stuff (and don't worry, the enemy in the stairs hallway will be purged next update, you'll be avenged)

The control scheme's definitely getting a revision, and regarding the flashlight, that was the idea that my brother originally had! Sadly, we had issues when implementing it, so we let players spin it freely. With that being said, I'm discussing with him an option/toggle to limit the change in the flashlight's angle, so that it works kinda like what you've described!

Once again, thank you so much for the very kind words and for taking the time to play our game, we really do appreciate it!!