Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

As Gummiel put it, there's already plenty in terms of movement for the player at the start, with dashes and a double jump - if you want to test things out, you can even try block canceling a midair melee attack (or block cancel the endlag of a midair melee attack to quickly become actionable again)

Given that this is a demo and what classes are potentially available, I would assume more mobility options will be present later, in the form of class-based options, which we've already seen with Mystic's Blink (and with block canceling, the Fighter midair hammer attack)