I really like the idea of this and the game has a lot of potential. The art style and sound were nice, and the core gameplay ideas work well together to allow for satisfying speedruns. However, a lot of the physics are really clunky, causing the player to run at inconsistent rates and clip through the floor to their deaths. If you found a way to make the controls tighter and the physics more reliable, you would have something special on your hands. Nice job!