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I really like the idea of this and the game has a lot of potential.  The art style and sound were nice, and the core gameplay ideas work well together to allow for satisfying speedruns.  However, a lot of the physics are really clunky, causing the player to run at inconsistent rates and clip through the floor to their deaths.  If you found a way to make the controls tighter and the physics more reliable, you would have something special on your hands.  Nice job!

Thank you very much for your feedback and I'm really happy you like the game. I agree, that the physics definitely need some work and I will try to fix some of the bugs soon.