The reason it looks crisp is that the game is so graphically simple I can use all the left over computing power to crank up the MSAA as much as possible. Full credit to the guys at Valve who provided the Adaptive Quality Renderer!
Many games trade MSAA for more polygons or better lighting effects. I can understand why but I don't believe it's worth it at the moment with the low resolutions of current HMDs. In about 5 years I guess the tech will get better and jaggies will stop being such an issue. I can't wait to see what the VR industry will evolve into!
I don't think I'll burn out any time soon; I'm really enjoying myself! Next update is probably more than half way done!
Looking forward to that video!