Hey GasGod, thanks for playing and for the good comments/feedback.
So this game used to have a fully functioning multiplayer system for battling and racing, it was a P2P networking solution I wrote, with Firebase being the lobby/matchmaking backend. However I really didn't like firebase so I removed it all and plan on just putting in a solution using unity's own networking services and probably with Mirror as the netcode framework.
Yeah a free camera control would be best, the reason I have the camera work this way is that this game was initially meant for mobile, then I decided I wanted to make it a real PC/console game instead.
I have a fully new car control/drifting system (all the dev stuff for this project is fragmented), I have new controls, handling, wheel physics, derstruction, car customization/building etc etc that I need fold into this project from other unity projects. Alot of stuff is on the side ready to go.
I've never played Blur, but the game looks sweet.
I'm very down to help with other devs multiplayer testing and viceversa, will hit you up on Discord!