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(+2)

Funny twist at the end :)

I wonder if this concept can be reused as a training game to make understandable UI. Not focusing on timing as with the coins and life, but just on design; basically a UI editor with some feedback. Of course it would be limited as all the player feedback would be scripted/computed and not actual human feedback, but may be enough for a beginner.

I was reluctant to start the first mission ;)