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Hey,

I can help with the graphical needs of a top-down zelda like game. I can create characters and environments as well as animate them. Regardless of pixel art or any other 2D style. I can also present you with a bit of guidance where style is concerned or how you could efficiently use certain types of animations for your games use cases etc. but I have to state upfront that you can not expect a mentorship (especially a general one) from an artist or unburden you from any kind of decision making from you as a project lead.

Questions like what engines to use are important to be clarified by the project leader and the programming lead. Meaning a project lead needs to have a clear vision of the game and a programmer needs to clarify what skills and tools are needed for its realization in code. An artist usually is not concerned with that.

Questions of style are also a decision you as the project lead have to answer beforehand. Meaning, what you want to see as output for your project. An artist can only help with answering questions to conflicts of style combinations or in relation to ingame functionality/animation standing in conflict with certain style attributes.

So if you are content with that, feel free to reach out. I am leaving my information:

I am a freelance illustrator and animator specializing in 2D Game Art. Feel free to have a look at my website and reach out via email.

I am not fixed to any style. As long as there are references I am able to pick up on your specific guidelines and wishes.

You will find my contact information, commission info and work samples on there and various social media under the name of 2DPIXX.

My price per asset is based on an hourly rate of 50 EUR. Complete usage rights granted. No royalties to be paid.

Website: https://www.2dpixx.de/

Showreel:

Professional Inquiries: jana@2dpixx.de (email only)

All the best to you regardless of your reply.

Jana (2DPIXX - Game Art and Design)