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(1 edit) (+6)

A lovely little game! The story is cute (I love Baba's babbling) and the puzzles are a lot of fun. I really enjoyed playing through the main content and am now chipping away at the extra challenges.

That said, I do have a few critiques I wanted to share:

  • First and foremost, there's no hotkeys whatsoever. Using the mouse for everything, moving my cursor over the same spot 3 times per unit sometimes, I realized how fluid Into the Breach plays with its keybinds. Having buttons to select units and abilities would be amazing.
  • Having infinite turn resets is great and makes it really confusing that you can't undo units' abilities like you can their movement. Needing to redo your entire turn after misclicking an ability gets really annoying.
  • The setting for extra turns is a nice touch, I just wish changing it would take effect during the prep phase. Right now you have to restart the level even if you haven't actually started it.

Extremely valid feedback! The reason the undo is so limited is because I wanted to avoid having to keep track object existence - if you intentionally walked a mech into a pool of water, the game would need to be able to recreate the mech object on undo, and while not very difficult to implement, I was in a bit of a hurry at the time and thus opted for a simpler-but-less-useful undo. Apologies about that.

I guess I could implement the suggested feature for the extra turns in a future update. Thanks for the suggestion!