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unfortunately not yet, it's a little rough trying to get two spawners to work together especially with obfuscation involved. I'm trying another approach now that you've reminded me about this issue which leans into the spawner that's inside of the eventsmovecore plugin. It's more of a workaround so here's hoping I succeed on this fresh attempt.

It's really a shame that Visustella decided to group their spawner inside of the eventsmovecore plugin which has so many other helpful features. So far I'm seeing some promising signs in my testing but transforming is an issue that I'm trying to resolve.

I know, right???

It's such an integral event and movement plugin, but it also renders Galv's and your event spawner unusable T-T

I miss the days before obfuscated plugins.

Thank you for still considering looking into it, if it ends up being not possible, then no worries.