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(+1)

The style was interesting, like a neon computer software from the 80's, music is moody too, and the gameplay is very simple, like crawling the walls is pretty cool and responsive, but it seems that something was missing to deal with the enemies, maybe like a dodge or similar could improve the gameplay, I say this but it could become more complex further in the game, I am not sure because I did not get very far since the checkpoint after dying is too far away, and the stalking enemies (seeing their path as a laser was a nice touch!) would sometimes get me from the next screen as I was approaching the next room, so it felt a little bit unfair sometimes.

But this is very interesting, especially the old software style and wall crawling.

(+1)

Thanks for your extensive feedback! :) I really appreciate it. By the way, you can attack using 'J', and as you progress, you can unlock various movements like double jump and dash, making the game both easier and more fun i think. The control list is now on the game page, along with some small warnings. About the stalkers, I tried to make them less unfair by letting you see their path before they entered the room, but maybe I should make the path reveal itself beforehand or perhaps try something else. Anyway, thank you again, and I'll definitely try out your game; the thumbnails look very enticing.

(+1)

Oh wow, replaying it now using the attack makes the game much more interesting indeed! I really liked the dash mechanic and the blur it leaves, and the metroidvania aspect is actually nice, I liked how you can enter the "walls" with the "minime" upgrade, and the attack is useful but also slightly strange because the enemies teleport back when hurt, especially for the stalkers since they sometimes teleported closer to me which seemed a little bit unfair, pehaps they should just stop in place for a second instead of being pushed? Not sure.
But now having progresed much further until the first boss, the game seems way cooler, also the map seems huge which is awesome. So I changed my previous voting to reflect all this.

And thanks! Took me a while to make the thumbnails, so its nice to know someone found them enticing.

(+1)

Thanks a ton for giving it another go and for the updated feedback!

Super excited that you've progressed further :D

Your updated vote means a lot btw.

Your point about enemies teleporting back is noted, especially with the stalkers – I'll look into tweaking that to make it feel more fair. The idea of them stopping in place for a second is something I'll definitely experiment with.

Btw I've been playing your game, it's one of my favorites from the jam. I'll leave a review as soon as I can finish it.

Thanks again! :)