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(+2)

I’m so glad you liked the movement! It was probably the one thing I worked on the most, which unfortunately came at the expense of combat. But man, reading you say that my game feels on par with Pseudoregalia makes me so, so happy (and yes, as you noticed, I took a great deal of inspiration from its movement mechanics).

Gotta focus on my university exams now (I’m so behind schedule omg), but next year I’m definitely resuming development, with combat as the #1 priority.

Took a quick look at your game and it instantly gave me some amazing Metroid Prime vibes. Expect a review soon!

(+1)

big good luck on your exams!