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Yeah, I actually had a lot of ideas, one of which I wanted to add for the very end, but I ran out of time. 😫 I was working 100 hours a week on this learning Godot, tweaking, and managing the team. I figured I should keep it focused to the three gimmicks I proposed (fiddling with TV antennae, a haunted cart, and going to windowed) to keep it more tightly focused. Plus I had to justify the actual events, and I saved making the intro cinematic and the very end of the game for the very last day. Barely made it!