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I get what you're saying now. I am trying a method here, I will make my game free for a limited amount of time and then change it back to paid. The downloads already started rolling in and I think its working

The best way is to make the first parts/chapters for free and then encourage the users who like the game to buy the full version. I dont mind to pay 10$ or more for the full version when I like the first chapters.

Thanks for the feedback