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Weapon Cycling and Holster Swap

A topic by Big Monk Games created Aug 14, 2019 Views: 111
Viewing posts 1 to 1

Nothing too fancy but its important nonetheless. Since the Inventory system is 90% completely functional I'm working on stuff like this. The second weapon has no function right now so its really just swapping models and mounts right here. I'm Destroying and Instantiating right now but will probably convert it to a pooling system so the Unity Garbage collector isn't working overtime.