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I played for about an hour. at the beggining it was a little hard to figure out how to play, but once i got the hang of it it was actually really easy. The highest round that i was able to get to was round 100... although at that point i probably could have gone on to infinity XD. I recommend creating more things to hold the player back. Possibly, when you add more types of defences and what not, maybe make some kind of toung and cheek "story mode" or something. Maybe make it so that as you play the story mode you unlock more types of defences and whatnot. Maybe add upgrades? (what type of tower defence game doesn't have a good set of upgrade amirite?) One problem i see in the game is that after a certain amount of playing, you can basically just spam machine gun kkk's and you really don't have to worry about anything. And after a certain amount of waves they seem to stop getting harder in any respect. One thing I would like to see added to the game is something maybe like a build screen, where you build your wall, and then like a couple of waves play, and then once thats done you can change your wall even more. Another suggestion that I just thought of would be the ability to create much higher walls, maybe make it so that the higher you go there are different types of enemys that come at your tower, maybe that have strengths against some defences but weaknesses against others? Anyway, I've rambled on for a while now, but before I post this: What in gods name does that 1 thing do that has the 3 things, looks sorta like a tesla coil? I have no idea what that is supposed to do...

Thanks alot for taking the time to give such detailed feedback. It's very helpful.

In the current build, rounds stop getting harder at around wave 45ish. This will change in the next build, there will be a couple of levels, and once you get past a certain round, you progress to the next level (keeping the money you earned).

Higher walls will be a thing. Rebuilding after a few waves probably won't, I like the aspect of trying to quickly build while also simulatenously build for the future. However levels won't usually go past round 30, so you can rebuild at the start of every new level at which time you'll have more money to play with.

The main thing I'm trying to figure out is how to balance the KKK's. You're right, after a certain point there doesn't seem to be any incentive to buy anything other than the KKK machine gun.

Ah the tesla coil. First off you can't have it behind a wall. Secondly it has a very short range. If someone get's in range it zaps everyone in a small AoE.